Intellect and innovation for warfighting capability.

#DEFAUS17 Videos – Session 1 – Innovation and the Future Fight – Cyber, Artificial Intelligence and Gamification

December 22nd, 2017 by Clare O'Neill

Innovation and the Future Fight – Cyber, Artificial Intelligence and Gamification

Cyber – Alastair MacGibbon

Mr Alastair MacGibbon is the Cyber Security Special Advisor to the Prime Minister of Australia.  He leads the Government’s Cyber Security Strategy, aiming to transform Australia’s cyber security landscape and create a cyber resilient nation.  He drives partnerships between Government, private sector, NGOs and academia to develop and deliver our cyber security capability. Prior to taking up his current appointment, Mr MacGibbon was Australia’s first eSafety Commissioner.  He is a 15 year veteran of the Australian Federal Police, where he founded the Australian High Tech Crime Agency.  He was also the Director of the Centre for Internet Safety at the University of Canberra.

Artificial Intelligence – Genevieve Bell

Professor Bell is the Director of the 3A Institute, the Florence Violet McKenzie Chair, and a Distinguished Professor at the ANU.  She is also a Vice President and Senior Fellow at Intel Corporation.  A cultural anthropologist, technologist and futurist, she is best know for her work at the intersection of cultural practise and technology development.

Professor Bell joined the ANU College of Engineering and Computer Science in February 2017, after 18 years in Silicon Valley guiding Intel’s product development.  She now heads the Autonomy, Agency and Assurance (3A) Institute at ANU, launched in September 2017.  In collaboration with CSIRO’s Data61, the Institute is tasked with building a new applied science along the management of AI, data, technology and their impact on humanity.

Professor Bell is the inaugural appointee to the Florence Violet McKenzie Chair at ANU, named in honour of Australia’s first female electrical engineer.  She completed her PhD in cultural anthropology at Stanford University in 1998.

Gamification – Kerstin Oberprieler

Kerstin is passionate about using gamification to help individuals and organisations achieve their goals.  As a leading gamification and design thinking academic and practitioner, Kerstin is pushing the boundaries of what is possible with gamification, building gamified solutions that are intuitive, highly effective, and engaging. Her recent clients include schools, the government and a restaurant, all seeking to engage their employees and learners through gamification. Her gamification experiences includes card games, board games, digital games, and team and workplace-based gamification experiences. Kerstin recently presented in Hong Kong about the power of gamification in education, and spoke at the recent TEDxCanberra about the future of gamification. Kerstin is Lead Gamification Designer for gamification firm PentaQuest, works as a design thinking consultant for ThinkPlace, and is studying her PhD in gamification.

(The views expressed are each speakers alone and do not represent any official position or employer.)

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